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DM DaveLeave a comment on Azer Variants because that Dungeons & Dragons 5th EditionPosted in Monsters
If girlfriend head over to the Elemental plane of Fire simply on the border of the Elemental airplane of Earth, opportunities are you’re going to run right into an Azer. So, let’s take a look at what these bronze-chested, flame-headed dwarves are. Here’s what you have the right to expect indigenous this article:

What is one azer?How carry out azers fight?What azer variants space needed?3 brand-new azer variants to add a mount.

You are watching: Azer (dungeons & dragons)

What is one azer?

According to the Monster Manual, azers space basically the dwarves the the Elemental plane of Fire. They’re an excellent at structure stuff and also mining, are short and also stocky, and have wonderful beards. Beards made out of fire, sure, but beards nonetheless. They’ve also got beef with the efreeti, the fire genies, because it’s difficult to it is in a dwarf of any kind of sort in D&D there is no some type of ancient feud.

Azers live in volcanos on the border the the Elemental aircraft of Earth and Elemental plane of Fire. That’s where they discover all the jewel they’re for this reason fond of. The course, their mining doesn’t come there is no headaches together the efreeti constantly send their salamander servants to mess with ’em. Jerk efreeti!

Side note: azers speak Ignan. Because I’m pretty sure Ignan sounds prefer crackling fire come non-elemental ears, it’s going come be difficult for me to offer these fire dwarves a Scottish accent in mine campaigns!

How perform azers fight?

There’s nothing also wild about azers. They’re tougher than the average dwarf or duergar and they’re immune come fire and also poison. If friend hit them, they transaction fire damage. And their tools deal fire damage. Otherwise, they’re brutes: solid and tough. In other words, they gain in close and also whack you with a hot hammer. They’re likewise wise and also lawful sufficient to recognize when their resides are in danger, and also should be able to assess whether or not an adversary is precious picking a fight with.

What aer variants space needed?

One point to note around azers is the there’s no a whole lot that these guys around. Fire dwarves don’t really get jiggy with it. Instead, they craft brand-new azers native bronze and then provide it a part of their own inner flame. And also each one is totally unique.

Man, that’s pretty cursed rad, if i say so myself.

Yet due to the fact that this process is so slow, there’s not a whole lot of them around. The really obtained me thinking: why just limit them come dwarf appearances? If you’re walking to spend all that time building unique “children” and also you’re a total bad ass at developing stuff, why no make some cool variants? such as:

A really, really huge one that can aid protect the azers indigenous their deadliest foes.One that deserve to channel its within flame like flame throwers from your arms.A bronze assassin designed because that the sole objective of hunting and also killing efreet.

Finally, no D&D monster is finish without having actually a cool mount to ride right into battle. Azers are pretty tough, bad ass guys, but I didn’t desire to do their mounts something that was currently done before like a pig or a goat.

So, how about a bronze rhinoceros v flame putting out that its eyes?

Yeah, the works.

4 azer variants for your Dungeons & Dragons 5th edition campaign.

First increase is the big guy. Since azers space artists, the surname azer magnum opus seemed appropriate enough (although, that doesn’t yes, really gel with the various other naming convention ns used, but whatev). The magnum opus is the crown jewel of azerian creation that take away the power and firey will certainly of at the very least twenty artist to create. That sees itself together a son of the whole community, too, and also will do every little thing in its power to defend it.

I want this male to be big. Ns haven’t had the opportunity to develop anything that’s Gargantuan yet on the blog, for this reason this guy will scratch that itch. And Gargantuan generally comes through a hefty CR price tag. Hello CR 18!

Next, is the fire-throwing azer called the azer majster. They are the battle hardened leaders of the azers that rally the other azers versus the efreeti. Rather of having actually this man simply created, I assumed a regular azer that had “been in the shit” and also had several visible damage would it is in a many cooler. Basically, components of its copper “skin” had been traction off and it might have even lost a hand (or two) along the way.

What about our assassin? Upon acceptance of the Ladove Kladivo, or ice Hammer, an azer willingly extinguishes its inner flame and dies for the good of the people. In death, cold native the hammer spend its corpse and also soon, the awkward rises again together an azer ice assassin, clovek zladu. In this form, the azer doesn’t last long in the warmth of the Elemental airplane of Fire. Regardless, their “undead” state gives them unique cold powers which are highly effective versus the efreeti and also their minions.

Finally, the azers’ mounts are known as the nosorozec. They’re basically azers created to look choose rhinoceroses. However, they’re no mere fill animals. Nosorozec are considered an excellent warriors and also faithful mounts for the bravest majsters.

A note on the azer variant names.

Apparently, the origin of azers comes from Slavic folklore. Therefore, plenty of of the name I created here are merely anglicized version of Slovakian words. If friend speak Slovakian or understand it, feel totally free to make funny of me.

As usual, this monsters are cost-free for you to use in your D&D 5e campaigns. Simply not commercially! and the arts isn’t mine. Borrowed!

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Azer Magnum Opus

Gargantuan elemental, lawful neutral

Armor Class 19 (natural armor)

Hit Points 296 (16d20 + 128)

Speed 40 ft.

Abilities mrs 27 (+8), Dex 10 (+0), Con 26 (+8), Int 14 (+2), Wis 14 (+2), Cha 18 (+4)

Saving Throws Con +14, Wis +8, Cha +10

Damage Immunities fire, poison

Condition Immunities poisoned

Senses passive perception 12

Languages Ignan

Challenge 18 (20,000)

Heated Body. A creature that touch the awkward or access time it v a melee strike while in ~ 10 feet of it takes 11 (2d10) fire damage.

Heated Weapons. When the awkward hits with a steel melee weapon, it transaction an extra 14 (4d6) fire damages (included in the attack).

Illumination. The azer sheds bright light in a 40-foot radius and also dim light for an additional 40 feet.

Siege Monster. The awkward magnum opus deals dual damage come objects and also structures.


Multiattack. The azer provides two greatsword attacks.

Greatsword. Melee Weapon Attack: +14 come hit, reach 15 ft., one target. Hit: 36 (8d6 + 8) slashing damage plus 14 (4d6) fire damage.

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Azer Majster

Medium elemental, lawful neutral

Armor Class 15 (natural armor, shield)

Hit Points 54 (12d6 + 12)

Speed 30 ft.

Abilities mrs 19 (+4), Dex 10 (+0), Con 13 (+1), Int 14 (+2), Wis 15 (+2), Cha 12 (+1)

Saving Throws Con +3

Damage Immunities fire, poison

Condition Immunities poisoned

Senses passive tardy 12

Languages Ignan

Challenge 4 (1,100)

Fire Aura. at the start of every of the azer majster’s turns, each biology within 5 feet of the takes 5 (1d10) fire damage, and flammable objects in the aura that aren’t gift worn or brought ignite. A creature that touch the majster or hits it through a melee strike while within 5 feet of that takes 5 (1d10) fire damage.

Heated Weapons. Once the aer hits with a steel melee weapon, it transaction an extra 3 (1d6) fire damage (included in the attack).

Illumination. The aer sheds bright light in a 20-foot radius and dim irradiate for secondary 20 feet.

Guiding Flame. Any of the majster’s allies in ~ 5 feet the the majster have advantage on assault rolls.


Multiattack. The azer provides two warhammer attacks.

Warhammer. Melee Weapon Attack: +6 come hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage, or 9 (1d10 + 4) bludgeoning damages if provided with two hands to make a melee attack, to add 3 (1d6) fire damage.

Flame throw (1/day). The majster ejects fire in a 15-foot cone. Each creature in the area must make a DC 11 Dexterity conserving throw, taking 16 (3d10) fire damage on a fail save, or half as much damages on a effective one.

" data-image-caption="" data-medium-file="https://i0.wp.com/historicsweetsballroom.com/wp-content/uploads/2018/08/clovek-zladu-3715302192-1535172974427.jpg?fit=300%2C116&ssl=1" data-large-file="https://i0.wp.com/historicsweetsballroom.com/wp-content/uploads/2018/08/clovek-zladu-3715302192-1535172974427.jpg?fit=500%2C193&ssl=1" loading="lazy" class=" size-full wp-image-150 aligncenter" src="https://i0.wp.com/historicsweetsballroom.com/wp-content/uploads/2018/08/clovek-zladu-3715302192-1535172974427.jpg?resize=500%2C193&ssl=1" alt="Clovek Zladu a 5e D&D Monster for your campaigns" width="500" height="193" srcset="https://i0.wp.com/historicsweetsballroom.com/wp-content/uploads/2018/08/clovek-zladu-3715302192-1535172974427.jpg?w=500&ssl=1 500w, https://i0.wp.com/historicsweetsballroom.com/wp-content/uploads/2018/08/clovek-zladu-3715302192-1535172974427.jpg?resize=300%2C116&ssl=1 300w" sizes="(max-width: 500px) 100vw, 500px" data-recalc-dims="1" />

Clovek Zladu

Medium undead, lawful neutral

Armor Class 14 (natural armor)

Hit Points 68 (8d8 + 32)

Speed 30 ft.

Abilities woman 17 (+3), Dex 10 (+0), Con 18 (+4), Int 5 (-3), Wis 8 (-1), Cha 5 (-3)

Saving Throws Con +6

Damage Immunities cold, poison

Condition Immunities charmed, exhaustion, poisoned

Senses passive tardy 9

Languages understands Ignan but can’t speak it

Challenge 4 (1,100)

Freezing Body. A creature that touches the clovek zladu or hits it v a melee attack while in ~ 5 feet of the takes 5 (1d10) cold damage.

Freezing Weapons. When the clovek zladu hits v a metal melee weapon, it transaction an extra 3 (1d6) cold damage.

Brute. A melee weapon deals on extra die of its damages when the clovek zladu hits v it (included in the attack).

Reckless. In ~ the start of that turn, the clovek zladu can gain benefit on every melee weapon strike rolls during that turn, but attack rolls versus it have benefit until the start of its next turn.


Multiattack. The clovek zladu provides two ice cream hammer attacks.

Ice Hammer. Melee Weapon Attack: +5 come hit, reach 5 ft., one target. Hit: 10 (2d8 + 3) bludgeoning damage, or 14 (2d10 + 3) bludgeoning damage if offered with two hands to do a melee attack, to add 3 (1d6) cold damage. If the target is a creature, it have to make a DC 14 Constitution conserving throw or end up being partially frozen. A partially frozen biology can’t use reactions, its rate is halved, and also it can’t make much more than one attack on that is turn. In addition, the target can take either an action or a bonus activity on that is turn, not both.

The target have to repeat the saving throw at the end of its next turn. Top top a success, the result ends. ~ above a failure, the creature is completely frozen for 24 hours. While totally frozen, the creature is effectively petrified except instead of damages resistance to everything, the only has resistance to cold damage and also vulnerability come bludgeoning damage. The totally frozen creature’s AC becomes 10 and also its hit points space 10. If the creature’s struggle points are reduced to 0 while completely frozen, it shatters and dies immediately. The fully frozen problem can be removed with any kind of spell or order like effect that removes a curse.


Large elemental, lawful neutral

Armor Class 15 (natural armor)

Hit clues 90 (12d10 + 24)

Speed 40 ft.

Abilities str 21 (+5), Dex 8 (-1), Con 15 (+2), Int 12 (+1), Wis 13 (+1), Cha 10 (+0)

Saving Throws Con +5

Damage Immunities fire, poison

Condition Immunities poisoned

Senses passive late 11

Languages Ignan

Challenge 5 (1,800)

Heated Body. A creature that touches the nosorozec or access time it v a melee assault while within 5 feet of it takes 5 (1d10) fire damage.

Heated Weapons. Once the nosorozec hits v a steel melee weapon, it deals an extra 7 (2d6) fire damage (included in the attack).

Charge. If the nosorozec moves at least 20 feet right toward a target and then hits it through a gore assault on the same turn, the target bring away an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed top top a DC 15 Strength saving throw or be knocked prone.

Illumination. The nosorozec sheds bright irradiate in a 20-foot radius and also dim irradiate for second 20 feet.

See more: What Organelles Are In Which Organelle Does Cellular Respiration Occur ?


Gore. Melee Weapon Attack: +8 come hit, with 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage, add to 7 (2d6) fire damage.

Thanks because that reading!

And the finishes up the together of the Monster Manual! Woo hoo! Next, I’ll be jumping into the B’s starting with the banshee. Eeeeeee!

If there’s any requests you have actually or other (or someone) you’d favor me come stat, feel complimentary to autumn a message listed below in the comment or contact me at hamrickbrands