Part 57: Lagdou damages 1 and 2: I"ve gained a poor Feeling around ThisOkay, obtained that done, and also it just took me two resets to execute it in. I may have underestimated the Lagdou ruins a little.
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Lagdou ruins 1 and 2: I"ve gained a negative Feeling about This
One last dungeon come go. The Lagdou damages are technically accessible right prior to the finish of the game, however like many bonus dungeons only obtainable right prior to the final boss, it"s worlds over what us were dealing with in the basic story.
This is Map 1, for reference. It"s a lot bigger 보다 Valni 1, and has a heck of a lot an ext enemies, almost every one of which space promoted. Can"t say I"m fond the the shade palette, however we"ll have to gain used come it.
And who better to difficulty the very first part of this level than our guests, add to Knoll and Myrrh because that security"s sake. They"re a little weaker 보다 their counterparts, however they"ll be fine.
And of course, the Lagdou Ruins has actually guest characters too. We start with Glen, a Wyvern Lord, easily accessible after beating Floor 5. He"s no as an excellent as his brother, yet I"m repeating myself here. Through the possible exception the Riev and Ismaire, the guest characters are normally not as great as your counterparts.
Before we acquire started, we"ve acquired a little trick we deserve to do v RNG manipulation. Together anyone who offers save states to go with this video game can attest, the outcomes of things that space presented as random opportunity are actually established in advance using a string of preset rolls.
When you carry out that circular activity with the arrow and then relocate the cursor to the middle, girlfriend drop one of those arbitrarily numbers, relocating to the next one in line. Do that sufficient times (13 times because that normal, 3 times because that hard) and also then retreat and also reenter the very first floor enough times, and...
Boom! A guarantee wight through a pair of Swiftsoles. Naturally, this doesn"t job-related if you"ve play the game a bit before entering the Lagdou Ruins, so every time you desire to obtain the shoes, you should save, restart, and repeat the process. I can do that an infinite variety of times because that an infinite variety of shoes, really, but I"m no that cheap.
I only ordered eight. But enough around that, let"s beat the game.
Word that warning around this very first map: don"t rest this wall. It triggers practically every adversary in the regional vicinity to come charging in, and...
Let"s just say that this crowd"s monster-killing abilities space a small weak ideal now.
That"s a action in the best direction, at least.
I won"t deny that I"m cheating a little in regards to Myrrh, yet she"s mostly simply an emergency measure. A grand majority of the kills will certainly be attributed come the guest team.
Besides, we"ve gained Riev. He"s as good at monster hunting as myrrh is.
Though his levels can use work.
Orson is just one of the anchors in this team, even more so than Selena, due to the fact that he"s slow and not really that strong. To add his happy is terrible.
Since there"s a bunch the archers about, Glen"s rocking the Fili Shield. He"s among the tankiest members that the team ideal now, i beg your pardon he"ll usage to the fullest.
Knoll"s right here too.
I"m thankful for that extra Wind Sword, due to the fact that that method that Ismaire can gain with the magic.
I daresay she"s actually far better than her son.
More rate is good. Rate is a weak allude for this team in general.
This map has only two reinforcements every turn, and they taper turn off pretty quickly. Nothing to worry about there.
The bigger trouble is the surge of enemies. Our main solution is simply to set up a wall and let them pertained to us.
Oddly, Knoll makes a good tank in ~ the moment, since he can just drain ago all the damages he takes.
This monster horde lasts a an extremely long time.
But i think we come the end the far better for it.
At this point, the crowd"s thinned enough that we have the right to make some headway.
But i am still no taking my opportunities with these things. Obtaining doubled for roughly 30 damage is not pleasant.
That is a remarkable amount that defense for a magic user. I love this guy.
His performance an ext than makes up for the other one.
But together I said, an ext speed is never bad.
The ceo of this stage and the 2 wights flanking him execute not move. Sort of one odd decision.
Can"t thing too difficult though. Renders my task easier.
Well done, Orson! simply don"t obtain critted, and also we"ll be fine.
And on that disappointing note, us hop over to...
Floor 2, or as I favor to contact it: Axe City. Numerous Maelduin, numerous Cyclops. Therefore we just unleash our swords and also go wild, right?
Yes and no. Sprinkled amongst the regular, harmless axes space these decidedly not-so-harmless ones, simply waiting to trip us up. I shed Ismaire in my first attempt due to the fact that she took a struggle from a Cyclops with a Swordslayer. Not pleasant.
My general strategy to begin is come park Ismaire on a pillar and also let she tank the opening wave.
It works out pretty well.
Though there"s always the threat of killer weapons. We dodge, yet that might have to be unpleasant.
Caellach just gained Caellach-er. That is fine suited come axes.
And our two an additional magicians are actually obtaining some underdeveloped stats.
But who needs them as soon as we have Riev?
Heh heh heh...
Levels as bland as your character, Glen.
I feel type of bad around missing the end on this Runesword, but they"re not my favorite knives anyway.
Keep getting that strength, Ismaire, though through the lid of 22, that can"t last also long.
Honestly, these first two levels are reasonably simple, so long as friend don"t rush out as well far.
We"ve obtained a pack of Maelduin comes from the top and right. It"s no a good idea to gain caught in between the two.
Instead, us fortify in this corner and wait them out.
Not fairly as awesome, my man.
And climate this foe randomly began hitting this wall. Ns don"t know either.
Son the a...
Faster, Ismaire! Don"t ever let that occur to girlfriend again.
Good job breaking the wall...I guess?
Tankiness is good. Much more of that.
Now the the sirloin is over, we deserve to make ours offensive.
Not therefore much.
Those world clamoring to view a Level 20 Phantom may have actually their wish.
Not the it"d make much of a difference.
You remember just how I"d knocked Riev back to Level 9? He"s been getting a lot of action.
Could it is in worse.
Especially when contrasted to this.
Why is it the bosses room a many weaker than other enemies? It"s a tiny strange.
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I don"t mental though. We"ve bring away a crowd of adequate warriors and turned them into respectable champions. How okay the us.Next Time: much more monster killing, however there"s treasure also in Floor 3 that the Lagdou Ruins.Extras:
GlenClass: Wyvern LordWeapon Ranks: A in swords, A in lancesAffinity: WindHP: 46 (85%)Lck: 7 (20%)Str: 20 (45%)Def: 18 (35%)Skl: 17 (50%)Res: 5 (40%)Spd: 13 (45%)Con: 12Glen"s a lot choose his brother, concentrating on strength and also defense to the exclusion of every little thing else. He"s fairly good, however his speed and also resistance space going to make him problematic versus Mogalls and Gorgons in ~ first. However, his growths space such that if that gets even slightly lucky, those won"t be issues after a while. His luck"s also not great, yet once again, two Hoplon Guards. No really a problem. I"d usage Cormag end him, personally, however he"s no a poor unit, especially if girlfriend can get some levels right into him. He could even be better than Cormag in some areas.