Final Form (ファイナルフォーム, Fainaru Fōmu?) is the final of Sora"s Drive Forms in Kingdom Hearts II, which unleashes the Keyblade"s true power. Sora gains the ability to obtain Final Form after Sora defeats Roxas at The World that Never Was.

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Obtaining

Unlike obtaining other Drive Forms that are obtained through story progression, Final Form is obtained through gameplay. After defeating Roxas in The World that Never Was, there"s a (3x)3%<1> chance that Sora will activate Final Form after trying to activate another Drive Form. There are a couple of methods to obtain Final Form easier than hoping for it to show up randomly. The only prerequisite is that Sora must be in combat in order to unlock Final Form.

Kingdom Hearts II Final Mix, adds the Light & Darkness ability, which increases the chances of Final Form appearing when selecting one of the other drive forms, only if Final Form has yet to be unlocked.

Appearance

While in most worlds, Final Form turns Sora"s clothes turn white and a white wave patterns the sleeves and front of the pants. Sora hovers above the ground, and two fading whisps float around Sora while his Keyblades hover and spin crossed behind him. His clothes also pulse with a white glow regardless of what world he is in. When moving, Sora leans slightly forward.

When jumping, Sora does a front flip while he uses his hands to guide his Keyblades underneath him as he ascends, until he crosses his arms. They spin around him interlocked at the hilt below his hands, and toward his feet until the height of his jump. At the height of his jump, Sora uncrosses his arms and the Keyblades break apart as they continue to spin around him. During his decent, he grabs the handles of his Keyblades, throws them downward, and they return crossed behind him like wings as he crosses his arms yet again. When he lands, his Keyblades sweep the ground around him as he spins once counterclockwise.

While hovering, Sora slowly descends to the ground, and holds his arms out at his sides while his Keyblades spin slowly parallel to each other in front of him.

While gliding, Sora is parallel to the ground as his Keyblades spin in front of him; he slowly descends closer to the ground in lower-levelled forms of Glide.

In Halloween Town, Sora"s clothes remain unchanged aside from gaining the white pulsing glow and the pumpkin mask, which turns into a crown.

In Christmas Town, Sora"s Santa hat gains a white wave, while the back of Sora"s jacket gains two white waves shaped like wings.

In Space Paranoids, the panels on Sora"s outfit are white instead of black, and the blue circuit lights turn black.

In Timeless River, Sora doesn"t change appearance, but his health icon gains a white tint.

Gameplay

In Final Form, Sora has the ability to wield two Keyblades, and float across the ground, which is faster than running in his original form. His ground combo consists of three parts:

The first part has Sora spin counterclockwise while his Keyblades hit around him diagonally in an x.The second part has Sora spin clockwise while his Keyblades hit around him diagonally in an x, then has his Keyblades move back and forth in front of him, striking any enemies in his way.The third part is a finisher. If enemies surround Sora, he performs Final Arts. If there is only a single enemy, he performs Final Arcana.Using the Combo Plus abilities allows Sora to repeat the first two parts of the combo.If there is a single enemy, using a Finishing Plus ability allows Sora to add Final Arts to the end of his combo. Then adding multiple Finishing Plus abilities results in Sora alternating between Final Strike and Final Arts until the combo is completed.If there are multiple enemies, using a Finishing Plus ability allows Sora to add Final Strike to the end of his combo. Then adding multiple Finishing Plus abilities results in Sora alternating between Final Arts and Final Strike until the combo is completed.


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His aerial combo consists of three parts:

The first part causes Sora to spin in a forward diagonal motion while swinging his Keyblades beside him.The second part makes Sora spin and swing his Keyblades counterclockwise then strike his Keyblades upward in an x.The third part is the finisher Final Strike.Using the Combo Plus abilities allows Sora to repeat the first two parts of the combo.Using a Finishing Plus ability allows Sora to interrupt Final Strike after the second part to perform Final Arts.Using a second Finishing Plus ability allows Sora to do a complete, additional Final Strike after Final Arts.

Magic is powered up through the ability Crime & Punishment. Cure magic is unaffected, but the rest of Magic is changed.

Fire: Three stacked rings surround Sora as his Keyblades spin around the bottom ring and are also set ablaze. Size depends on the level of Fire.As a combo finisher: Three stacked rings surround Sora while the bottom most one consists of six large fireballs.Blizzard: Two large ice crystals are shot together as Sora is propelled slightly backward. Size depends on the level of Blizzard.As a combo finisher: Four alternating large ice crystals are shot, then two large ice crystals are shot side by side as Sora is propelled backward.Thunder: Three large bolts of lightning rain down on the enemy in a triangle formation.As a combo finisher: Eight large bolts of lightning rain down on the enemy surrounding Sora.Reflect: Same as normal Reflect, but Sora holds his hands together, lifting them upward while his Keyblades spin around him, hitting surrounding enemies.As a combo finisher: Mechanically the same as a regular Reflect, but Sora performs a windmill and the Keyblades spinning around him go farther.

Using this Drive Form costs 5 Drive Gauges and the use of two party members until Sora has reverted back to his original form. If a party member is unconscious or there aren"t two party members in the party, Final Form will be unusable--with the exception of the Cerberus Cup, Cerberus Paradox Cup, and rounds 31-40 of the Hades Paradox Cup. With no Guard ability, blocking is limited to Reflect magic, and various movement with the help of Auto Assault. Like all other Drive Forms, Final Form"s abilities cannot be unequipped, all action and movement abilities do not carry over to Final Form. Sora loses 10 points toward Antiform every time he transforms into Final Form.

Abilities
VisualAbilityDescriptionNotes
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Final ArcanaHandling the Keyblade with great skill, unleashes a powerful finishing combo move to a single target.Sora spins with the Keyblades before he hurls them toward the target as they spin and then bash at each other three times before returning to his back.

Due to being succeeded by Final Arts, which causes Sora to become airborne, using Finishing Plus abilities won"t cause Final Arcana to occur more than once per combo.

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Final StrikeWhile spinning in midair, deals a powerful finishing combo move to a single target.Final Strike consists of three parts:Sora spins his Keyblades handle-to-handle parallel to him clockwise.Then Sora brings his Keyblades to his sides while he turns counterclockwise as his Keyblades move up and down rapidly while they rotate around him.Then Sora does a couple of backflips while his Keyblades attach to his shoes until he grabs them and spins like a drill downward.
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Final ArtsUnleashes a powerful finishing combo move to get rid of several targets at once.Final Arts makes Sora"s Keyblades spin in a spiral outward from his body. Then Sora zips around in that circle, hitting enemies within it, until the Keyblades spiral back to the center where Sora catches them.

This causes Sora to become airborne. Final Arts can interrupt the second portion of Final Arcana at any point, and must interrupt third portion of Final Strike before it occurs.

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Auto AssaultThe Keyblade automatically unleashes attacks in various situations.Jumping: The Keyblades attack as they twirl around Sora as he rises, and snap in front of Sora as he falls.Gliding: The Keyblades spin in front of Sora as he glides.Hovering: The Keyblades spin slowly parallel to each other in front of Sora.Fire: The Keyblades spin and surround Sora in tandem with Fire.Reflect: The Keyblades spin and surround Sora.Landing: The Keyblades sweep the ground in front of Sora.Getting Air-tossed: The Keyblades spin toward the enemy, then back toward Sora.Using an item: The Keyblades spin upward around Sora.
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Crime & PunishmentA Keyblade held in each hand unleashes powerful magic spells.
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Mobile ActionActions will be enabled while moving.
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GlidePress
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in midair to ride the wind at extreme speed. Keep the button pressed down for longer action.
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Synch BladeEquips a Keyblade in each hand. The ability of the left hand weapon becomes available as well.
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MP HasteIncreases MP restoration speed by 25% after MP is fully consumed. Equip more to increase the effect.It takes about 40 seconds to restore Sora"s MP completely.

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Leveling

For each Nobody defeated in Final Form, 1 point of experience is gained. This means areas with many weaker Nobodies such as Creepers and Dusks are best for leveling.